Interactive · 2026
Treasure Cabin
Blue hour on a fjord shore — a cabin that lights up as you find what it hides.
Last time I made the Atlas so you could look down at everything I collect. This time I wanted you to walk in — a small wooden cabin on a fjord shore, in that blue twenty minutes after sunset. Five treasures hide inside it: experiences, writing, projects, even the story of the house itself. Every one you find lights a lamp in the room, until the whole cabin glows.
The cabin was procedurally modeled in Blender with AI — nineteen style frames were rejected before it felt right. The web side runs on three.js with free orbit and synthesized ambience (wind, waves, firewood — no audio files at all). The full process, including three ghost stories from right before launch, is written up in the article.